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    SnapSiteScan — Find Your First Fix

    Find the issue. Fix it. Rescan. Verify the result. Lighthouse measures your page; First Fix groups overlapping findings, Gemini helps explain supported fixes, and fresh before/after reports show what changed.

    Enter your site and see what's slowing it down

    Powered by Google LighthouseNo signup·Free·about 45 seconds

    Quick answer

    Why is my website slow, and what should I fix first?

    Common causes of slow pages include oversized images, render-blocking CSS and fonts, heavy JavaScript, slow server responses and layout shifts. SnapSiteScan runs Google Lighthouse on mobile and desktop, groups overlapping findings and ranks them deterministically using Lighthouse's estimated savings to highlight a first fix. A fresh rescan compares measurements after a change; estimated savings are not measured post-fix outcomes.

    Passing LCP
    Under 2.5 seconds
    Passing INP
    Under 200 milliseconds (field metric; scans report TBT instead)
    Passing CLS
    Under 0.1
    Good performance score
    90 or above out of 100
    Measurement source
    Google Lighthouse lab data, mobile and desktop
    Cost and signup
    Free, no account required

    What to do next: Run a scan, review the first recommendation, make one applicable change, then rescan to measure its effect. Scores can vary between runs; no point gain is guaranteed.

    What counts as a good number, and what each number actually means

    These are the thresholds SnapSiteScan grades against, and they match Google's published Core Web Vitals limits. The numbers themselves come from Lighthouse lab data, while Search Console grades the same thresholds on field data from real Chrome visitors — so a pass here is a strong signal, not a guaranteed pass there.

    • LCPLargest Contentful Paint

      Good
      Under 2.5 s
      Needs work
      2.5 – 4.0 s
      Poor
      Over 4.0 s

      The moment the biggest visible element — usually the hero image or headline — finishes rendering. Visitors read this as “the page has loaded”.

      Above 2.5 seconds visitors begin noticing the delay. Above 4 seconds many leave before the page finishes loading.

      Usual cause: Unoptimised hero image, slow server response, or render-blocking CSS.

    • INPInteraction to Next Paint (field metric — not measured by a lab scan)

      Good
      Under 200 ms
      Needs work
      200 – 500 ms
      Poor
      Over 500 ms

      The delay between a visitor interacting and the screen visibly updating. Above 500 ms the page feels broken rather than slow. INP needs real visitor interactions, so no lab test — SnapSiteScan included — can measure it; Total Blocking Time below is the lab stand-in.

      Above 200 milliseconds taps feel sluggish. Above 500 milliseconds visitors tap again, believing the page is broken.

      Usual cause: Long JavaScript tasks blocking the main thread, often third-party scripts.

    • CLSCumulative Layout Shift

      Good
      Under 0.1
      Needs work
      0.1 – 0.25
      Poor
      Over 0.25

      A unitless score for unexpected movement. It is the metric behind mis-taps and accidental clicks on mobile.

      Above 0.1 the page visibly moves while being read. Above 0.25 visitors tap the wrong thing, which is how layout shift turns into lost orders.

      Usual cause: Images or embeds without reserved width and height, and late-swapping web fonts.

    • TBTTotal Blocking Time

      Good
      Under 200 ms
      Needs work
      200 – 600 ms
      Poor
      Over 600 ms

      A lab diagnostic for long main-thread tasks during loading. It is not observed visitor interaction delay; improving TBT does not guarantee improved field INP.

      Above 200 milliseconds the page ignores input it appears ready for. Above 600 milliseconds it feels frozen rather than slow.

      Usual cause: Large JavaScript bundles, hydration work, tag managers and analytics loading eagerly.

    • FCPFirst Contentful Paint

      Good
      Under 1.8 s
      Needs work
      1.8 – 3.0 s
      Poor
      Over 3.0 s

      The first pixel of real content. A high FCP almost always means the problem is server- or network-side, not front-end code.

      Above 1.8 seconds visitors are still looking at a blank screen. Above 3 seconds a noticeable share leave before seeing anything at all.

      Usual cause: Slow hosting, no caching or CDN, redirect chains, blocking fonts and stylesheets.

    • SISpeed Index

      Good
      Under 3.4 s
      Needs work
      3.4 – 5.8 s
      Poor
      Over 5.8 s

      An average of how complete the page looks over time. It catches pages that show something fast but keep loading for seconds.

      Above 3.4 seconds the page keeps rearranging itself while being read. Above 5.8 seconds visitors stop waiting for it to settle.

      Usual cause: Lazy-loading above-the-fold content, heavy sequential requests, oversized images.

    What your score means, and whether it is worth fixing

    Performance score bands with interpretation and recommended action
    ScoreVerdictWhat it means for your siteWhat to do
    90 – 100GoodGoogle's own banding treats this range as good. Speed is unlikely to be what limits rankings or conversions here.Stop optimising speed. Spend the effort on content and conversion instead.
    50 – 89Needs improvementTypical for a real business site with a CMS, fonts and a few third-party scripts. Visitors notice the lag on mobile.Review the first finding ranked by estimated savings, make one applicable change and rescan to measure the outcome. No point gain is guaranteed.
    0 – 49PoorGoogle's own banding treats this range as poor. Expect visitors on mobile connections to notice, and some to leave.Treat it as a structural problem: hosting, image pipeline and script budget, in that order.

    The order to fix things in

    Every scan ranks your own issues by measured impact. When you have no scan in front of you, this is the default order — cheapest and highest-impact first.

    1. 1

      Images

      Largest share of transferred bytes on most sites and the usual LCP element. Cheapest win per hour spent.

    2. 2

      Render-blocking CSS and fonts

      Delays every paint on the page, so it degrades FCP and LCP at the same time.

    3. 3

      JavaScript and third-party scripts

      Dominates TBT and INP. Removing one unused tag often beats weeks of code tuning.

    4. 4

      Server response and caching

      Sets the floor no front-end fix can get under.

    5. 5

      Layout stability

      Cheap to fix with explicit dimensions, and it directly reduces mis-taps on mobile.

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